November 28, 2018

It's been a little over a week since the release of Dante's Redemption: ACT 1 and the grand reception has been thrilling. Variety as well as Kotaku have been among the news sources to have posted about it!

I am very grateful for all the love and support. I've been...

June 2, 2018

I'm pretty excited for the work we'll be revealing on Anthem. Everyone has been putting a whole lot of effort into this gorgeous game. In the meantime, check out the awesome Box Art for Anthem.

December 14, 2017

Introducing trailer #2 for the Dante's Redemption fan fiction sequel!


It's been a long ride.

While the featured sequel is still being worked on in its final stages, there's quite enough footage rendered to cut a mean trailer for everyone that's been patient and support...

June 12, 2017

I am very proud of what the Anthem team had created in just about a few weeks worth of work. My team and I were responsible for a number of moments in the demo (Praxley's animated performance, inner-suit entrance animation, exo-suit walkout on the ramp animation, setti...

June 11, 2017

Hello all Dante's Redemption fans!

Dante's Redemption: ACT I has never been in such great shape. Currently, about 90% of it is final and approved, and fully presentable. However, one last scene (the ending), is still work-in-progress. Despite it being the only remaining...

June 11, 2017

Finally, we have been waiting for this moment (some of us longer than others) for some time to share this with the public. We look forward to showcasing more with you as we move forward with production.

April 29, 2016

I'm very proud to be part of this creation: a real music album. 

Working in my spare time on the sequel to Dante's Redemption yielded to collaborating with my friend and brilliant composer, Daniel Iannantuono to split off and create our own inspired set of original...

March 25, 2016

I posted this video a little back after our demo at E3 2015 went live. But thought to bring it back to light now that U4 is picking up the hype before its upcoming release. In time, I will post some more work with some insight into the work on the project. You can find...

March 23, 2016

During production on Uncharted 4 we managed to squeeze through a statue for the masses. Yours truly designed it from the bottom up, and co-managed it with Eric Monacelli (former marketing at Naughty Dog; today, director of communications at InfinityWard). 


Check o...

March 19, 2016

The second week at BioWare came to a pleasing closure today, as I'm off to another weekend of unpacking (codename for practically just taking care of my man cave), hang out with the family, play Battlefront, continue to be tempted to get The Division and press on with...

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